AI Insights · Timothy · October 2021
Top 5 io Games on iOS in Lithuania for Q3 2021
Discover the performance of the top 5 io games on iOS in Lithuania during Q3 2021, including trends in downloads, revenue, and active users.
The third quarter of 2021 saw notable performances from the top 5 io games on iOS in Lithuania. Here's a closer look at the trends in downloads, revenue, and active users for these popular apps, based on data from Sensor Tower.
slither.io from Lowtech Studios LLC showed a steady weekly revenue of around $1-$2, peaking at $2 in early August. The game's weekly downloads fluctuated, starting at 205 and reaching a low of 61 in early September before bouncing back to 290 by the end of the quarter. Active users exhibited a similar pattern, starting at 1.3K and peaking at 1.6K towards the end of September.
Snake.io - Fun Online Snake by Kooapps experienced moderate weekly revenue, peaking at $18 in the final week of September. Weekly downloads saw a significant spike to 270 in mid-July but generally hovered around 100-180 for the rest of the quarter. Weekly active users started at 952, increased to a peak of 1.3K mid-July, and then stabilized around 900-1K towards the end of the quarter.
state.io - Conquer the World from AI Games FZ had its highest weekly revenue of $14 in early August. The game's weekly downloads saw a significant rise to 221 in early August, maintaining a steady range between 125 and 164 for the remainder of the quarter. Active users started at 344 and peaked at 524 in mid-August before stabilizing around the 450 mark.
Paper.io 2 by Voodoo reported its highest weekly revenue of $13 in mid-August. The game’s weekly downloads ranged from 51 to 202, with a noticeable spike in the last week of September. Active users followed a similar trend, starting at 446, peaking at 495 in the last week of September, and maintaining a steady count of around 300-400 throughout the quarter.
Hole.io, also from Voodoo, experienced a peak weekly revenue of $12 in early August. Weekly downloads for the game fluctuated between 10 and 71, with a significant dip to 10 in early September. Active users started at 330, peaked at 359 in early August, and decreased to 221 by the end of September.
For more detailed insights and data, visit Sensor Tower.